Wednesday, April 3, 2019

Eastern Front With Chain of Command

So, I went to game at Tabletop Game & Hobby in Kansas City this last Tuesday (yesterday as I write this) looking forward to the scheduled ACW Fire and Fury game. Unfortunately life stepped in and that was cancelled (a few guys did bring some stuff and start a smaller game a little later). One of the guys stepped up and put together a 28mm WW2 Chain of Command game. I have been wanting to play this set of rules for some time. I bought them when they came out but had yet to play, or even read them. So we threw a table together with the shop terrain, and set up a quick scenario with Germans attacking a Russian defended town, the winner just needing to capture a jump off point. I was excited to learn the game and really didn't care what we did I just wanted to learn. Here is a shot of the table we set up, during the Patrol Phase.


 The Germans went first bringing on a recon halftrack at the top left road entry, and a Panzer Grenadier squad into the woods, center left in the above picture.


The first Soviet turn saw us bringing on a medium machine gun and a rifle squad on the wooded hill at the top right, and a squad of infantry in the small building to the left of the church.


The squad in the building fired on the Germans in the woods to their front, killing two and adding three shock to the two teams. Our next turn saw limited action as we rolled a pile of 4s. The troops on the wooded hill consolidated their position, while the Germans brought on troops around that flank.

At the same time the Germans decided to make a dash for the three story building at the lower center of the table. There was a jump off point of ours there and they had a mind to take it. Unfortunately for them our next roll enabled us to bring in our last squad, as well as the AT rifle team.


A hail of gunfire stopped the Germans in their tracks, as they fell back to the woods and returned fire.


Casualties and shock occurred on both sides, but the Russians held tight.

Meanwhile the Halftrack fired on the medium machine gun causing it to seek cover in the church after losing two crewmen.


The final German assault was shaping up on out far right. They had built up a strong force and started firing away at the Russian squad protecting that right side jump off point.


Sadly, this is where our tale ends, because I had to leave. The Germans were in pretty bad shape, and we had one squad with no losses at all. along with the squad on the far right that lost two men in the firing prior to the assualt. 

Overall, I really liked these rules. It gives a great game with plenty of decision making involved. I am definitely looking forward to getting in more games of it. I am now motivated to get my Japanese, and Chinese done ASAP. Oh, and I am actually reading my rules! I should be able to have more detailed AARs once I get a better handle on the rules.

I should be able to post my latest painted creations in the next week. So please come back and take a look at that. You can also find me on Instagram @kevin_rounsaville 







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